The game is entirely in first-person with the ability to interact with objects by grabbing and manipulating them with the right stick, a pathetic run speed, and a slight zoom to get a better look at things. Film and the study of what it means to bring on characters to one’s personality are the main ideas at work, all framed around the unraveling of a painful tragedy. The whole game takes place on a huge cruise ship that’s been outfitted to accommodate the making of the film, complete with 1940s themes. While the first game was all about an artist painting a masterpiece, Layers of Fear 2 stars an actor struggling to meet the expectations of his likely insane director and play the role he’s been tasked to play. For the sequel, Bloober Team added in monsters that can kill the player but the execution of this creates some of the most irritating segments in horror I’ve seen in a long time. It was hailed as a glorified haunted house as no real threat was present for the player it was all visual and audio scares, lacking the mechanics found in a more traditional game. Layers of Fear 2 is the sequel to a game that found significance among many let’s play channels but didn’t strike well with critics. Yet, even with the achievements in storytelling, sound, and visuals, the gameplay holds back an otherwise profoundly interesting horror experience. By all accounts, it is precisely the sort of game that should take root in my subconscious to haunt and delight my thoughts. Click here to learn more about Stevivor’s scoring scale.Layers of Fear 2 is frustrating. Layers of Fear 2 was reviewed using a promotional code on Xbox One, as provided by the publisher.
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